Manor Lords: Fast Development Strategy for the First Year
Prioritize the lumberyard, as there is a shortage of wood in the early game. With the initial funds, you can plant a carrot, and save the rest to buy trade routes at the market. There is no need to rush to buy cows in the early game; money makes money, which leads to rapid development.

Early Game Building Priority Plan
Lumberyard
Hunting lodge, berry bushes, warehouse
Market, well, granary, initial five manors
Sawmill, charcoal kiln, tannery
Church, spare manor, trading post, upgrade to level two houses (for making shoes)
After building five houses, the village will be upgraded. Allocate the first talent point to coal and then proceed to build a charcoal kiln.
Use large houses for planting carrots and small houses for other purposes. Have one sheep and one shoemaker in the backyard, raise chickens, and allocate half of the households for carrots. Once the church is built, you can directly upgrade manors. Prioritize upgrading those with residents.
After upgrading two manors, you can proceed to the next level. Invest in the highest trade route level of 25 for selling goods. The next crucial talent point is -10% import cost, making import and export prices the same.
Population Arrangement
Three people at the lumberyard in the early game, gradually reducing to one person after other buildings are completed
One person for hunting throughout
One person for firewood in the early game; switch to coal production when the charcoal kiln is built. Store goods in the warehouse for easier transportation.
Flexible workforce: gather berries initially (50 should be enough), store them in the warehouse once it’s built, use the sawmill to make planks for constructing the church, then move to the tannery to make clothes.
Construct buildings, manage cattle, establish underground chambers, pay attention to the flow of the backyard. Use the large space for planting carrots and the small space for workshops, raising chickens and sheep.
Once the first batch of population stabilizes at over 50% satisfaction, build a trading post. When new population arrives, sell coal at the trading post. Once cleared, sell charcoal, then buy a cow. Keep one sheep in the backyard, use one to make shoes, and then focus on raising chickens and planting carrots.
By following the above steps, you should have four types of food, two pieces of clothing, a wooden church, water, and ample firewood by the end of the first year.
Next, have the population mine stones and then dig clay to make tiles and planks, preparing for a level two church. You can also sell tiles and clay. For tree planting, assign two houses for the lumberyard and firewood cutting.