Manor Lords: Practical Farming Techniques

Manor Lords: Practical Farming Techniques
  1. An 8-person + 1 ox farm can usually handle 1.5-2 morgans of arable land, and it’s best not to exceed this amount. 2 morgans is basically the limit that can be harvested, plowed, and seeded in the fall; if planting can’t be completed by November, it’s all over, and you’ll have to replant in the spring.
  2. Unless there’s a need for militia to go to war, early harvesting is useless. Farmers who harvest early will immediately follow up with plowing and planting, but this planting is still on the current year’s crop rotation schedule, and on October 1st everything will be cleared and refreshed to the next year’s rotation, so it’s all for nothing. As for saying food is not enough and harvesting early, wheat doesn’t become bread until: at the farm it’s threshed into grain -> at the windmill it’s ground into flour -> at the bakery the flour is baked into bread, you can’t wait that long.
  3. Unless you’re a super farmer with tens of morgans of land, one windmill + 1 person is usually enough, but the bakery needs a bit more. I don’t need to say much about the bakery baking bread, it’s a powerhouse, a 3 morgan rye field can produce about 200 rye, milled x2, then baked in the bakery x2, over 800 loaves of bread absolutely enough to eat, but with only two bakeries, it might not be able to bake nonstop all year.
  4. The fence grazing technology to restore soil fertility seems to be a trap. The reason I say “seems” is because my sample size is too small. I have two groups of farmland, each with three plots, rotating two crops one fallow, and one group grazed during the fallow period, the other group never went because there weren’t enough sheep, but the yields of the two plots were still equal.
  5. The top farming tips are apple + rye + heavy plow + bakery (apple is a prerequisite tech for rye), burning 4 tech points directly, plus the almost mandatory trade techs, not really worth it, just do it in moderation.

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