Dragon’s Dogma 2: What Skills Should Archers Use?

1: Attribute arrows with one explosive arrow are enough, bring two attribute arrows, Fat sometimes switches back and forth and doesn’t shoot. Also, Fat doesn’t understand saving points. Even when fighting goblins, Fat will shoot poison arrows for you. Pair it with Ghostly Shot; Fat sometimes shoots very accurately, often seeing monsters with just one or two drops of blood left, being taken down by Fat with one arrow. When I play as Fat Archer, I use Termination + Ghostly Shot + Explosive Arrow + Continuous or Whirlwind.

Dragon’s Dogma 2: What Skills Should Archers Use?

2: When leveling up the profession recently, the skills that the Archer brings are Torrential Shooting, Master Skill, Termination Shot, Explosive Arrow. Now that the level is maxed out, the biggest feeling is that the Master Skill is not as useful as me shooting two more Explosive Arrows. Termination Shot is also similar. If I have enough Explosive Arrows, I feel there is no need to bring these two skills.

3: For healers, it’s all about appearance. My high-waisted big hips 36D + 1.9m long legs + purely desirable face, almost hired by people every day, and every time I wake up, I receive a bunch of compliments. For output professions, it mainly depends on your equipment. Without Dragon’s Blood set, basically no one wants it.

4: Sector is powerful to play by yourself, AI won’t deliberately stick to you. Personally recommend Continuous Shooting, Whirlwind Shooting, Flame Arrow, Poison Arrow, others are not very useful. Don’t worry about the argument that no one gives arrows. Without arrows, it’s equivalent to only having Continuous Shooting and Whirlwind Shooting. Without arrows, these two are more useful than the others.

5: Bring Triple Shot, Horizontal Sweep Triple Shot, Torrential, and the arrow with the Wave Triple Shot. I find them quite useful.

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