Unicorn Overlord: Rose Knight Squad Combo Guide

Team Introduction: In the game storyline, the Valkyrie – Elder Sister Virginia, Gryphon – Fraulein, Hammer Sister – Kitra, and White Knight – Milian are all members of the Rose Knights of the Kingdom of Cornelia.

Unicorn Overlord: Rose Knight Squad Combo Guide

The Elven Archer – Galadmeia, is the Guardian Knight of the Elven Kingdom of Elheim – Eltlinde.

Team Composition: Frontline (Gryphon Fraulein, Valkyrie Elder Sister Virginia) Backline (White Knight Milian, Hammer Sister Kitra, Elven Archer Galadmeia)

Team Strategy: The Elven Archer applies Mysterious Blade and Opportunity, while the Gryphon takes down the backline.

Unicorn Overlord: Rose Knight Squad Combo Guide

Elder Sister Virginia stands in the frontline, using counterattacks, active skills, and brawling against the enemy frontline.

Kitra lowers her speed, stacks her passive, then strikes with devastating force.

Milian heals, provides magical barriers, while Galadmeia purifies.

Team Advantages: The team is very sturdy: Elder Sister’s opening skill provides high defense and block for all members, with Elder Sister and Milian having 100% block, and Gryphon high dodge.

Not afraid of magic: Milian provides magical barriers.

Not vulnerable to anomalies: Galadmeia provides purification.

Counters heavy armor: Milian, Kitra, and Elder Sister all counter heavy armor.

Counters knights: Gryphon is available.

Counters high dodge: Gryphon ensures hits, Elder Sister’s counterattacks are guaranteed, Kitra stacks her passive for high accuracy.

Overall strong abilities: Team leader abilities (Milian’s high mobility, Gryphon’s flight), Courage Skills (Gryphon’s acceleration, Kitra’s obstacle clearance, Elder Sister’s defense support shield, Galadmeia’s healing rain)

Team Disadvantages: The team lacks speed and is vulnerable to fast-paced teams like the Aryan Squad.

Battle Record: Elder Sister’s team vs. Aryan Squad, Aryan Squad wins.

(Aryan’s Spiral Blade directly takes down Elder Sister and Gryphon, Aryan Squad’s Gryphon takes down the backline)

Gryphon – Fraulein Mission

  1. Take down the backline, kill cavalry, kill high dodge units.

Attributes

  1. Offensive end: Physical Attack B, Accuracy D, Critical Strike D, Speed C.

Slightly lower Physical Attack; Galadmeia provides Mysterious Blade and Opportunity, which compensates for the slight deficit.

Accuracy is low, but the Celestial Reins ensure a guaranteed hit.

Critical Strike is luck-based, supplemented by Warrior’s Medal.

Speed is low, supplemented by feathers and Celestial Reins, reaching approximately Speed A.

  1. Survival end: HP C, Physical Defense C, Magic Defense A, Evasion S, Block F, Flying unit.

High Magic Defense, Evasion S, Flying unit (Ground unit’s hit rate halved), HP and Physical Defense also passable.

Skills

  1. Sky Smash takes down the backline, Sky Wing ensures a guaranteed hit.
  2. Why not use Feathered Blessing for speed enhancement: Elder Sister’s half output relies on counterattacks, so speed isn’t crucial.

Valkyrie – Virginia Mission

  1. Provide opening skills, brawl against the enemy frontline with counterattacks and active skills.

Attributes

  1. Offensive end: Physical Attack A, Accuracy C, Critical Strike D, Speed D.

Sacrifice Critical Strike; High Physical Attack, Accuracy supplemented by Sky Shield, Speed D supplemented by Wind Sword.

  1. Survival end: HP A, Physical Defense A, Magic Defense C, Evasion E, Block S

Sacrifice Evasion, except for Magic Defense, other attributes are top-tier.

Analyze four suitable shields for Virginia: Native Blue Rose Shield (PP, Block healing), Evasion Shield (+50 counterattack power), Phantom Knight Shield (+Magic Defense), Sky Knight Shield (+Accuracy).

Blue Rose Shield: With Elder Sister’s opening skill, 100% block, no need for block skills, and with Milian’s healing, HP is usually sufficient, not recommended, Elder Sister’s tankiness is enough.

Evasion Shield: 150+50=200 counterattack power, 250 power at half health, output-oriented shield, suitable for Elder Sister.

Phantom Knight Shield: Elder Sister can take dual shields, but only the highest value for the same attribute (e.g., Physical Defense), so taking one Physical Defense shield + one Magic Defense shield can better utilize Elder Sister’s dual shield advantage and slightly improve her Magic Defense. However, my team has White Knight providing magical barriers, so Magic Defense isn’t necessary, thus not using this shield. If the team lacks White Knight, this shield can be chosen.

Sky Knight Shield: Elder Sister’s Accuracy C isn’t sufficient, Sky Knight Shield +10 Accuracy, approximately reaching Accuracy B, Vertical Blade and counterattacks are guaranteed, overall barely qualifies as Accuracy A.

Skills

  1. Vertical Blade and Steel, targeting counters.
  2. Dance of Chaos deals 2AP 150 power damage, ignores defense, strategically target the enemy with the highest HP to avoid wasting damage.
  3. If there are neither flying units nor heavy armor, and not enough 2AP, the last skill should be Steel Tearing (cannot be blocked. Not a heavy armor unit cannot block, but there’s no effect of ignoring 50% defense), rather than Vertical Blade (can be blocked).
  4. In the case of fewer than 2PP for the last skill, use Maiden’s Hammer (counterattack skill), ensuring PP is no less than 2, leaving 1 PP for Shift Gear or Emergency Resilience.

White Knight – Milian Mission

  1. Heal, provide magical barriers, dismantle heavy armor.

Attributes

  1. Offensive end: Magic Attack B, Accuracy C, Critical Strike F, Speed C.

As a support, Magic Attack B for healing is sufficient, Accuracy C needs to be supplemented. Accuracy is crucial for White Knight because Holy Sword relies on hitting to regain PP. It’s recommended to choose Growth type as Technical + Technical.

Speed C is just right, not too fast when all team members are at full health, nor too slow to prevent healing in time.

Critical Strike is random.

  1. Survival end: HP B, Physical Defense C, Magic Defense S, Evasion F, Block B

As a backline support, survival attributes are satisfactory.

Skills

  1. Use Magic Weapon against heavy armor units, deals 2x magic damage, directly defeating them, target those with high HP.
  2. Prioritize ensuring accuracy with Holy Sword, mainly to replenish PP, damage is secondary. Only use when PP is not higher than 3 to avoid wasting PP overflow.
  3. White Knight’s PP is plentiful at 3+, (1~3), equipped with Monk’s Cap, increasing PP healing methods.
  4. Magical Barrier, if several team members are hit by magic damage simultaneously, prioritize giving it to those with high physical attack, such as Hammer Sister.

Hammer Sister – Kitra Attributes

  1. Offensive end: Physical Attack S, Accuracy D, Critical Strike F, Speed C.

With passive stacking, Physical Attack becomes SS.

With passive stacking, Accuracy becomes SS. (Galadmeia’s SS Accuracy is only 150, Kitra’s three stacks are 185)

Critical Strike is random. Equipped with Warrior’s Eye.

Speed C is still considered too fast. Lowering speed with Dragonbone Axe +PP, the perfect big hammer weapon.

Top-tier output.

  1. Survival end: HP B, Physical Defense A, Magic Defense C, Evasion D, Block B

As a backline damage dealer, she has a solid survivability.

Furthermore, with Elder Sister’s opening skill, her effective Physical Defense becomes S, and her Block becomes S… Remarkable.

Skills

  1. I like to reserve some PP for the heavy armor counterattack in the endgame. For example, when only Kitra is left in the team, and AP is depleted, the PP heavy armor counterattack can still take down one opponent.

Elven Archer – Galadmeia Mission

  1. Provide buffs, purification, and finish off weakened enemies.

Attributes

  1. Offensive end: Magic Attack A, Accuracy S, Critical Strike D, Speed A.

With these attributes, she’s already qualified as a main DPS, but lacking high AoE damage multipliers, so it’s better to keep her as a support.

Ensure that her speed is higher than Gryphon’s, so she can provide Mysterious Blade before Gryphon’s turn.

Skills

  1. Provide Mysterious Blade and Opportunity to Gryphon, and finish off enemies with Gale Arrow, no need for further explanation.

相关文章